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Journal Entry One Broad Principles for Game Design
Friday, October 10, 2008During the last class my partner, Yenching Liu, and I analyzed some basic design principles for 5 games, Pacman, GWAP, Rock Band, Mushroom Farm Defender and Star Wars. We analyzed these 5 games in the terms of the following questions. What makes the game fun? Why do people prefer certain games? What are the physical, psychological and social aspects of game playing? In this post, I will provide ...
Original article from http://blahhhhg.wordpress.com/2008/10/09/journal-entry-one-broad-principles-for-game-design/
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